So if you're having trouble in GT in France, head over to the US and run your Dodge for a bit. There's a "perpetual calendar" of races, too. If drift isn't your best category, sign on a drift master to race with you, increasing your odds of winning. Then hire them on to gain an edge in a certain racing style. The idea, Codies says, is to take note of who's out-racing you and whose style complements your own. In Japan, you'll get behind the wheel of iconic Japanese sports cars for drift racing.Īs you race against AI opponents in all three regions, you'll start seeing familiar names. In the US, you'll visit cities like Detroit and Long Beach for street races. In Europe, you'll compete in events such as Le Mans and GT on both fictional and licensed tracks. You'll have the opportunity to attempt an Audi repeat, as Grid features a Le Mans race in which a minute represents an hour, resulting in a 24-minute-long race.Įach of Grid's three regions features different racing specialties. We're talking the Aston Martin DBR9, Dodge Viper SRT-10, Mazda 787B and Audi R10 TDI - the first diesel car ever to win the 24-hour Le Mans. Aside from changing the paint job, what you see is what you get in Grid's stable of 50 cars.īut that doesn't mean you'll be stuck with stock cars. The cars you buy are meant to be tuned and groomed to be the best-performing race cars at their level the minute they're delivered. If you're the type who loves to constantly spend your winnings on car upgrades a la Forza and Midnight Club, you'll be disappointed with Grid. But by the time you've hired a teammate (you can only have one) and racked up sponsorships, your digs will improve to match your status in the industry.īut you won't be using your garage for much more than storage. At the beginning, you'll work out of a dingy garage. You can start in any region you want and build your reputation and bank account as you progress. Along the way, you'll attract sponsors and get to know the names of some of the more than 600 AI racers in the game, all of whom you'll have the ability to hire, fire and race against.Īccording to the Codemasters team, building your career in Grid is a non-linear experience. As you win races, you'll be able to hire a teammate, create your own unique team identity and build up a small but focused stable of cars. You start off as a rookie drive for hire in America, Europe or Japan. It's an attempt to both differentiate the brand as authentic and broaden its appeal to multiple markets.Ĭodemasters describes Grid as a racing game in which you build a career in what's supposed to feel like a persistent worldwide racing realm. There are cars galore, but you're not trying to catch 'em all. It has personalization, but not so much that it detracts from the core racing elements. It's hardcore, but it's not an uptight sim. Grid is being positioned on a different band of the racing spectrum. The latter, due in 2008, is being touted as the king of all racing sims, appealing to die-hard digital gearheads. The former, which owned the hardcore racing space in 2007, is a car collection fest with a deep livery creation system. Although they don't name names, part of the Codies' marketing pitch for Grid includes a shot across the grill of the developers of Forza Motorsport 2 and Grand Turismo 5. We recently sat down with Codies to view a demo of Grid, the latest project in the works by the same team that developed DiRT. MaContinuing a trend that started with its 2007 release of DiRT, Codemasters' next racing effort shies away from both strict simulation and broad customization, a direction that places the emphasis on what the company feels the genre has been lacking of late: having fun with race cars. Race Driver: Grid is being developed for PC, PS3 and XBOX360 and is planned for the 2nd quarter of 2008. Japanese cities provide the opportunity to race in neon-lighted streets. In the cities of Detroit, Washington DC and San Francisco there are street races. Gamers can race on official European circuits in cars made by Aston Martin, Koenigsegg, Pagani and many more. Race Driver Grid will use the Colin McRae: DiRT engine with an increased damage model: "Damage as small as screws of the car that stay on the track, thus influencing the gameplay." Fulton also said that there's no place for designing race outfits and collecting cars. It's a complete turnover of the RD-series and is focused on what's going on between the starting grid and the finish, according to Ralph Fulton (Head Games Design at Codemasters). Codemasters has released the first images of Race Driver: Grid (Formerly known as Race Drive One).
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